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When you reload the game, all structure are re-initialized by the Engine and their default statuses set in place. The god flag is a BOOL within your Character structure. You'll need to re-enable it if you exit to main menu, then back in-game, load a save/quicksave or transition in any other way that makes the loading screen show up. txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization.
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What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt.
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What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.As opposed to just asking "what are the commands?" and doing shit about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.Game Version: 6.0 Īttached below is a DLL that will do the following: FSD-Win64-Shipping.CT 1.1 - added 2 more scripts (67.39 KiB) Downloaded 1940 times
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